No edit summary Tag: Visual edit |
No edit summary Tag: Visual edit |
||
Line 11: | Line 11: | ||
'''Cure Minor/Light/Moderate/Serious/Critical Wounds:''' Additional healing per caster level |
'''Cure Minor/Light/Moderate/Serious/Critical Wounds:''' Additional healing per caster level |
||
+ | |||
+ | '''Heal:''' Heals for 50 + 1d10 per caster level |
||
'''Healing Circle:''' extra 1d8 healing per conjuration focus feat |
'''Healing Circle:''' extra 1d8 healing per conjuration focus feat |
Revision as of 03:55, 30 May 2019
Cantrips
All cantrips recharge every 3 hours. Slightly increased damage at higher levels.
Abjuration
Undeath's eternal foe: +5 round duration per abjuration spell focus feat
Conjuration
Acid Fog: +1d6 damage per conjuration focus feat
Bombardment: +1 to max level cap per conjuration focus feat
Cure Minor/Light/Moderate/Serious/Critical Wounds: Additional healing per caster level
Heal: Heals for 50 + 1d10 per caster level
Healing Circle: extra 1d8 healing per conjuration focus feat
Monstrous Regeneration: Duration increased to rounds per level
Summon Creature I-IX: Buffed some creatures and replaced others with more useful alternatives.
Divination
Identify: Duration increased to 4 rounds.
Premonition: Grants the caster a damage reduction of 10/+6. The spell absorbs 20 points of melee damage per caster level, to a maximum of 400, before fading.
Evocation
Firestorm: +2 to max level cap per evocation focus feat
Flame Strike: +1 to max level cap per evocation focus feat
Hammer of the Gods: +1 to max level cap per evocation focus feat
Incendiary Cloud: +1d6 damage per evocation focus feat
Isaac's Greater Missle Storm: +1 maximum projectiles per evocation focus feat
Meteor Storm: +1d6 damage per evocation feat
Wall of Fire: +1d6 damage per evocation focus feat
Illusion
Displacement: Concealment decreased to 30% and duration increased to turns per level
Phantasmal Killer: +1d6 fail damage per illusion focus feat
Weird: +1d6 fail damage per illusion focus feat
Necromancy
Circle of Doom: extra 2d8 damage per necromancy focus feat
Transmutation
Blade Thirst: Can be applied to any melee weapon. Gives additional keen attribute.
Bless Weapon: Gains +2d6 divine damage vs outsiders at level 10 and +2d6 divine damage vs dragons at level 20.
Blood Frenzy: Duration increased to 2 rounds per level
Darkfire: Grants 1d4 damage divine or negative damage (depending on alignment). Increases at 1d6 at caster level 16.
Flame Weapon: Grants 1d4 damage from a random element. Increases at 1d6 at caster level 16.
Greater Magic Fang: Animal companion gains +3/5 DR and caster gains a +2 attack/damage bonus.
Greater Magic Weapon: +1 Enhancement per 4 levels (capped at +6)
Magic Fang: Animal companion gains +1/5 DR and caster gains a +1 attack/damage bonus.
Magic Vestment: +1 AC per 4 levels (capped at +6)
Timestop: Each subsequent attempt at casting timestop has an increased chance of backfiring. A backfire may cause divine damage or petrify the caster for a short period.