Spell Changes

Cantrips
All cantrips recharge every 3 hours. Slightly increased damage at higher levels.

Abjuration
Undeath's eternal foe: +5 round duration per abjuration spell focus feat

Conjuration
Acid Fog: +1d6 damage per conjuration focus feat

Bombardment: +1 to max level cap per conjuration focus feat

Cure Minor/Light/Moderate/Serious/Critical Wounds: Additional healing per caster level

Heal: Heals for 50 + 1d10 per caster level

Healing Circle: extra 1d8 healing per conjuration focus feat

Monstrous Regeneration: Duration increased to rounds per level

Summon Creature I-IX: Buffed some creatures and replaced others with more useful alternatives.

Divination
Identify: Duration increased to 4 rounds.

Premonition: Grants the caster a damage reduction of 10/+6. The spell absorbs 20 points of melee damage per caster level, to a maximum of 400, before fading.

Evocation
Firestorm: +2 to max level cap per evocation focus feat

Flame Strike: +1 to max level cap per evocation focus feat

Hammer of the Gods: +1 to max level cap per evocation focus feat

Incendiary Cloud: +1d6 damage per evocation focus feat

Isaac's Greater Missle Storm: +1 maximum projectiles per evocation focus feat

Meteor Storm: +1d6 damage per evocation feat

Wall of Fire: +1d6 damage per evocation focus feat

Illusion
Displacement: Concealment decreased to 30% and duration increased to turns per level

Phantasmal Killer: +1d6 fail damage per illusion focus feat

Weird: +1d6 fail damage per illusion focus feat

Necromancy
Circle of Doom: extra 2d8 damage per necromancy focus feat

Harm: Does 30 + 1d8 per caster level negative damage.

Transmutation
Blade Thirst: Can be applied to any melee weapon. Gives additional keen attribute.

Bless Weapon: Gains +2d6 divine damage vs outsiders at level 10 and +2d6 divine damage vs dragons at level 20.

Blood Frenzy: Duration increased to 2 rounds per level

Darkfire: Grants 1d4 damage divine or negative damage (depending on alignment). Increases at 1d6 at caster level 16.

Flame Weapon: Grants 1d4 damage from a random element. Increases at 1d6 at caster level 16.

Greater Magic Fang: Animal companion gains +3/5 DR and caster gains a +2 attack/damage bonus.

Greater Magic Weapon: +1 Enhancement per 4 levels (capped at +6)

Magic Fang: Animal companion gains +1/5 DR and caster gains a +1 attack/damage bonus.

Magic Vestment: +1 AC per 4 levels (capped at +6)

Timestop: Each subsequent attempt at casting timestop has an increased chance of backfiring. A backfire may cause divine damage or petrify the caster for a short period.